Gorham Scout Ranch2017 Merit Badges

2017 Merit Badge Program

Program Area Merit Badge Description Timeblocks Offered
Med-Shed

First Aid

 

The ability to help other people at all times is fully realized once a Scout commits to earning his First Aid Merit badge.

This badge equips a Scout with the knowledge needed to save lives. 

1+2 (9-10am)

3+4 (10-11am)

7+8 (2-3pm)

9+10 (3-4pm)

Emergency Preparedness

In this merit badge, scouts will learn what it takes to keep themselves and their families safe in an emergency. Scouts learn how to prepare and respond to emergency situations and how to prevent potential dangerous situations. Each scout will also need to participate in a demonstration period at 7:00 pm in order to complete the merit badge.

  • Note: Requirements 6c, 7, 8, and 9 will not be completed at camp. 
  • Eagle Required Merit Badge
  • Emergency Preparedness merit badge is an option for the National Outdoor Badge for Adventure 

1+2 (9-10am)

5+6 (11-12pm)

7-8 (2-3pm)

11+12 (4-5pm)

Search and Rescue

What if you had to find someone lost in the Wilderness? What would you do? Learn standard procedures, methods and activities of Search and Rescue, and how to anticipate, prevent and respond to such hazards.

  • Note: Requirement 5 cannot be completed at camp.

3+4 (10-11am)

5+6 (11-12pm)

11+12 (4-5pm)

Aquatics

Lifesaving

A Scout can really hone their swimming skills and learn to handle water front emergencies in Lifesaving. This course will guide your boys through various rescue techniques, teaching the importance of each maneuver. Each boy will be thoroughly tested both mentally and physically.

  • 2 Hour Course
  • Please bring long pants and a long sleeve T-shirt for Requirement #7C
  • Eagle Requirement Option
  • 1 st Class and higher only
  • Must have completed Swimming Merit Badge prior to camp
  • Lifesaving merit badge is required for the National Outdoor Badge for Aquatics

1-4 (9-11am)

7-10 (2-4pm)

Swimming

Getting in the water is part of any fun camping experience. Scouts can begin to master their strokes and learn about water safety. Be sure to pack a pair of long pants to make an improvised floatation device.

  • Limit 12 Scouts per course.
  • Please bring long pants and a long sleeve T-shirt for Requirement #
  • Eagle Requirement Option
  • Great for 1st Timers
  • Swimming merit badge is required for the National Outdoor Badge for Aquatics

1+2 (9-10am)

3+4 (10-11am)

7+8 (2-3pm)

9+10 (3-4pm)

Climbing Tower

Climbing

Reach the heights of adventure with our climbing program. Learn basic safety and rope work necessary for a successful climb. Participants also get to experience our climbing wall and natural rock surface. Truly a HIGH adventure.

  • 3 Hour Course
  • Limit 12 Scouts per course.
  • There is a $20 fee for this Merit Badge.
  • Must be 13 years by the start of your week at camp
1-6 (9-12pm)
Handicraft

Basketry

Learning a new craft is a fun and useful. Create three projects and learn history of this ancient art. Additional projects may also be purchased in the Trading Post.

  • There is a $25 fee to cover the costs of kits and supplies
  • Great for 1st Timers 

5+6 (11-12pm)

11+12 (4-5pm)

Leatherwork

Leatherwork is a beautiful craft. Horse saddles and cowboy boots are just two examples of wonderful designs made from this tough material. Learn to stamp and sew together your very own leather projects. You could take home a souvenir made by YOU! Additional projects will also be available in the trading post.

  • There is a $20 fee to cover costs for kits and supplies
  • Great for 1st Timers

5+6 (11-12pm)

11+12 (4-5pm)

Woodcarving

Create your own neckerchief slide with the skills you will learn in Wood Carving. You will learn the differences between wood samples and which type is best for different types of projects. Supplies will be available the first day of class. Additional project supplies will be available at the Trading Post.

  • There is a $10 fee for supplies

3+4 (10-11am)

9+10 (3-4pm)

Art

Explore your creative side! Learn the different ways you can create your own beautiful works of Art! You can design something useful or create a logo to identify your own style. You might discover your favorite new artist, or explore a career field you’ve never even thought of before. 

  • Taught with Pulp & Paper Merit Badge

3+4 (10-11am)

9+10 (3-4pm)

Pulp and Paper

Here's an astonishing number to digest. Each person in the United States uses about 700 pounds of paper each year. Paper is everywhere in our lives. Scouts in this Merit Badge will learn about the history of papermaking and the pulp and paper industry while trying their hand at making and using their own paper.

  • Taught with Art Merit Badge

3+4 (10-11am)

9+10 (3-4pm)

Indian Lore

The area surrounding GSR abounds with the cultures of many different native groups. The unique merging of Pueblo, Navajo, and Apache ancestral lands provides our camp the opportunity to study these groups through our Indian Lore program. Scouts will study traditional and modern cultural traits while working to create authentic replica clothing to complete the badge. Additional projects are available at the Trading Post.

  • There is a $15 fee for supplies
  • Great for 1st Timers 

1+2 (9-10am)

7+8 (2-3pm)

Pottery

Making something with your hands is a great experience. In Pottery class, Scouts will learn about the composition of clay, different pot types, and they will get the satisfaction of throwing and firing their very own pot!

  • There is a $15 fee for supplies 

1+2 (9-10am)

7+8 (2-3pm)

Corrals

Animal Science

Cattle, horses, sheep, goats, hogs, poultry, and other domesticated animals are important to people for many reasons. They supply us with food and clothing, we use them for recreational purposes, they work with and for us. Scouts will be given the opportunity to learn more about these various industries while also getting the opportunity to work with some of these animals first hand.

  • 2 Hour Course

1-4 (9-11am)

6-10 (2-4pm)

Nature

Astronomy

For those who know they are part of something much bigger in our galaxy, Astronomy will let them explore the heavens. Campers will learning about the constellations, planetary bodies, and finding their way using the stars! Scouts will also participate in a Star Party and show off their newly learned skills of identifying the heavens

  • 1.5 Hour Course

4-6 (10:30-12pm)

10-12 (3:30-5pm)

Environmental Science

Gain a better grasp on the world around you when you take Environmental Science. Scouts conduct experiments to better understand our impact on the world. They also study our high desert habitat and investigate an endangered species of their choice

1-3 (9-10:30am)

7-9 (2-3:30pm)

Bird Study

The Chimayo Valley is a great location to view a variety of native bird species. Scouts will learn what makes birds so unique among natures creatures. The course will include the building of a bird feeder or bath to enhance the bird watching for others. 

3+4 (10-11am)

9+10 (3-4pm)

Fish and Wildlife Management

Wildlife management is the science and art of managing the wildlife—both animals and fish—with which we share our planet. Maintaining the proper balance and the dynamics that go with it requires humankind's attention. We use this stewardship tool to help minimize or eradicate the possibility of extinction of any given species. We want our descendants to have the opportunity to experience the same animal diversity that we now enjoy.

5+6 (11-12pm)

11+12 (4-5pm)

Soil and Water Conservation

The importance of learning how our society can help conserve water is growing everyday as our population grows. Scouts will learn how to identify areas of GSR that are currently helping to control erosion and conserve water draining. These skills will translate throughout the outdoors and will help the Scouts plan outdoor activities with a conservation mind.

1+2 (9-10am)

7+8 (2-3pm)

Mining in Society

This merit badge was designed with the help of the Society of Mining, Metallurgy and Exploration (SME). The latest in a series of badges that focuses on the STEM topics. You will learn about key elements of mining including exploration, permitting, excavation, processing, production, safety and reclamation!

3+4 (10-11am)

9+10 (3-4pm)

Weather

Gorham Scout Ranch offers a chance to experience all kinds of weather patterns all in one day! Do you know how to tell how far away approaching lightning is, or when to grab your poncho? You’ll learn to identify clouds, dangerous weather and find out about weather related career opportunities. 

5+6 (11-12pm)

11+12 (4-5pm)

Geology

Geology is all around us at GSR. Take some time and learn how this beautiful valley was created. In this course, Scouts will learn the principles of Geology and the natural history of our little corner of the globe. Scouts will also help in a conservation project to prevent soil erosion

1+2 (9-10am)

7+8 (2-3pm)

Scoutcraft

Cooking

The Cooking merit badge introduces principles of cooking that can be used both at home or in the outdoors. Scouts who earn this badge will learn about food safety, nutritional guidelines, meal planning, and methods of food preparation, and will review the variety of culinary (or cooking) careers available.

1-4 (9-11am)

7-10 (2-4pm)

Orienteering

Finding your way with a map and compass has always been a part of the Scouts’ skill set. Orienteering helps Scouts better understand the lay of the land and gives them the skills to find their way in the wilderness. Scouts should be prepared by bringing a personal compass so they learn with the tool they will ultimately be using.

  • Note: Requirements 8, 9, & 10 cannot be completed before or during camp.
  • Second Class or Higher RECOMMENDED
  • Orienteering merit badge is required for the National Outdoor Badge for Hiking

3+4 (10-11am)

9+10 (3-4pm)

Pioneering

Rope and timber construction is a skill set that hails from the earliest pioneers of the American frontier. Pioneering allows Scouts to use the rope skills that they learned on the trail to first class in new and exciting ways. In the course, a Scout might build a Monkey Bridge or a Signaling Tower. He will learn splicing and rope throwing. He will master his own Pioneering spirit in the process.

  • 2 Hour Course
  • The supplies for the individual projects will be available the first day, please bring $8 to cover the cost of the supplies.
  • 1st Class or Higher RECOMMENDED
  • Pioneering merit badge is an option for the National Outdoor Badge for Camping 

3-6 (10-12pm)

9-12 (3-5pm)

Geocaching

Are you pretty good with a Global Positioning System? Do you have a lot of Scouting patches or small trinkets? Geocaching brings small items from around the world to your fingertips to trade! Learn how to use coordinates to find some modern day treasure. Using the log, you can track items from around the world. But remember, if you take something, you have to leave something! 

5+6 (11-12pm)

11+12 (4-5pm)

Wilderness Survival

Wilderness Survival teaches Scouts how to handle emergency survival situations. Scouts will be engaged with real scenarios that will require them to put into practice the skills they have learned. Top it off with a night spent in a shelter of their own creation and a Scout comes home a little more prepared for what is out there. Be prepared with a ground cloth, sleeping bag, water bottle and flash light.

5+6 (11-12pm)

11+12 (4-5pm)

Camping

Scouting is about getting out there and Camping is how it is done. Scouts will master many of the essential camping skills necessary to good outdoor experiences. They will even get the chance to test their skills on an outpost overnight camping trip at our primitive camping site. A pack is advised but not required.

  • Note: requirements 8d, 9a, 9b cannot be finished at camp.
  • Eagle Required Merit Badge
  • 1st Class Recommended
  • Camping merit badge is required for the National Outdoor Badge for Camping

1+2 (9-10am)

7+8 (2-3pm)

Cycling

Since 1911, hundreds of thousands of Scouts have made the most of their two-wheel adventures by earning the Cycling merit badge. Whether you just got your first bicycle or have been cycling for years, you will learn more about your bike and what it can do by working on the requirements for this badge.

1-6 (9-12pm)

7-12 (2-5pm)

Shooting Sports

Archery

The bow and arrow has been a sport of kings and common folk alike. Scouts will learn not only the skill of firing the bow, but also how to construct a bow string and arrow from scratch. If a Scout practices hard, he may qualify for the badge.

  • 1.5 Hour Course
  • There is a $15 fee for supplies.
  • Great for 1st timers

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (2-3:30pm)

10-12 (3:30-5pm)

Rifle

Sport shooting is a lot of fun. Scouts learn the right way to handle firearms and the safety that must be in practice on the range. With good practice, Scouts can train to be able to qualify for the badge.

  • 1.5 Hour Course
  • There is a $15 fee for supplies. 

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (2-3:30pm)

10-12 (3:30-5pm)

Shotgun

If you are looking for a challenge, look no further. Shotgun shooting is tough, but its great fun. Learn how to properly use these firearms and the safety that must be in practice on the range. Lots of practice shooting clay pigeons is a must if you hope to qualify. You can do it!

  • 1.5 Hour Course
  • There is a $40 fee for supplies 

1-3 (9-10:30am)

4-6 (10:30-12pm)

7-9 (2-3:30pm)

10-12 (3:30-5pm)

 

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